Abobo and Jeff are almost impossible to beat without taking damage yourself, and Willy wouldn’t even need his army of goons as he can easily kick the Lee brothers’ asses on his own. Early on it’s still possible to get them with jump kicks, but as the opponents become tougher, the only way to get the upper hand is clever outmaneuvering from vertical directions. Linda and the standard Bolo are still almost completely harmless, while Williams and Roper, supposed to be the most basic thugs, have an impeccable intuition for attack ranges. Even when your move clearly connects first, your opponent’s attack often still counts as a hit, and it’s not uncommon to see your character crumble down to the floor after a succesful attack. The hit detection is stacked against you so much, even the elbow smash hardly ever hits its target. The difficulty is completely messed up, though.
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